Dota 2 is a multiplayer online battle arena video game and the stand-alone sequel to the Defense of the Ancients (DotA) mod. Developed by Valve Corporation, the game was officially released on July 9, 2013 as a free-to-play title for Microsoft Windows, concluding a beta testing phase that began in 2011. OS X and Linux versions of Dota 2 were released on July 18, 2013. In most regions, Dota 2 is exclusively available through Valve's content delivery platform, Steam.
Each match of Dota 2 involves two teams, both containing five players and occupying a fortified stronghold at either end of the map. Victory is achieved by destroying the enemy's Ancient, which is invulnerable until certain objectives are achieved. Each player controls a "Hero" characterand focuses on leveling up, acquiring items and fighting against the other team to achieve victory during each match.
Development of Dota 2 began in 2009, with the hiring of DotA developer "IceFrog" to serve as the sequel's lead designer. Dota 2 was praised by video game critics, who lauded it for remaining faithful to its predecessor while also increasing the level of production quality, as well as for its engaging and rewarding gameplay experience. However, Dota 2 was criticized for its steep learning curve and inhospitable community. The game has become the most played on Steam, with daily peaks of over 550,000 concurrent players.
Dota 2 Trailer
Gameplay
A match of Dota 2 prominently features the strongholds of two opposing factions, the Radiant and the Dire, containing critical structures called "Ancients", which are defended by a number of lesser buildings. The bases of the two factions are connected by three main paths, referred to as "lanes", which are guarded by defensive towers, as well as groups of periodically spawning autonomous units called "creeps" that traverse each lane attacking any enemy units or structures in range. Towers and creeps serve to divide the map between the two teams, and are often the focal point of skirmishes. The Dota 2 map is functionally symmetrical, despite having a number of critical differences conferring a variety of advantages and disadvantages to each side. The Radiant is based at the southwest corner of the map, while the Dire is based at the northeast corner; the two sides are divided by a river which runs perpendicular to the central lane. The two teams, typically composed of five players each, are pitted against one another to compete as the defenders for their respective Ancient.[6] Featured across the map are units referred to as "neutrals", which are not aligned to either faction and are primarily located in the forests; they constitute a fixed but recurring resource, though their strategic value may vary depending on the teams' and players' choices. Located on the southeast side of the river is a "boss" called "Roshan" who typically takes multiple team members to kill. Following his death, Roshan drops items that can significantly alter the course of a game.[7]
There are seven game modes and 104 "Heroes" in Dota 2. Heroes are strategically powerful player-controlled unitswith unique special abilities; though many heroes fill similar roles as others, each confers different benefits and limitations to a team.[8] These Heroes start off very weak early in the game, but level up their abilities and statisticsas they accumulate experience, up to a maximum level of twenty-five. The Heroes' methods of combat are heavily influenced by their primary property, which can be Strength, Agility, or Intelligence. Most game modes provide teams with some preparation time before the game begins so that they can balance their hero selections, as the composition of the team can significantly affect their performance throughout the match. Because Dota 2 is highly team-oriented, the players must coordinate and plan with each other in order to achieve victory.
Players are given six inventory slots, which are filled by purchasing items using gold, the primary currency of the game. Items vary drastically in function: some merely enhance the statistics of a Hero, while others grant them additional active or passive abilities. Their price varies depending on their relative power. Though gold is granted steadily at a slow rate, the more expensive items are typically only purchased by heroes who can accumulate gold at a much higher rate, usually by efficiently killing enemy creeps, heroes, or structures. Killing non-player characters grants gold solely to the player who landed the final blow, whereas killing Heroes grants gold to the killer and any nearby allies, and destroying towers or Roshan gives gold to all players on the team. Along with the gold bounty, killing units and structures provides experience, allowing players to level up their heroes as they complete objectives. "Denying" is a feature of the game which allows players to inhibit the enemy's ability to accumulate gold and experience by killing an allied unit or destroying an allied structure before an enemy can do so.
This video will show you dota 2 gameplay
Design
As the sequel to Defense of the Ancients, the development of Dota 2 was concentrated primarily upon transferring the aspects of its predecessor developed for Warcraft III: Reign of Chaos and its expansion pack, Warcraft III: The Frozen Throne to the Source engine, as well as building upon the core gameplay.[15] Dota 2 replaces the factions of the Sentinel and the Scourgefrom Defense of the Ancients as the Radiant and the Dire respectively, with cornerstone features of the characters' alignment preserved, while ultimately re-establishing their trademark qualities in a new form. Character names, abilities, items, map design and other fine details remain predominantly unchanged, but the integration of these features to the Source engine allows for continued, scaled development to bypass limitations from the Warcraft III World Editor. Further support for the competitive experience is developed through the use of Dota profile matchmaking feature, which scales a player's automated placement in accordance to their estimated skill level. Non-computed and unranked practice matches are made available through the use of either human players, AI bots or solo games. In the debut Q&A, IceFrog stated that Dota 2 will serve as the long-term continuation of the mod, building upon the original gameplay without making too many significant core changes that may alter the overall experience.[13] According to Valve, the company contracted major contributors to DotA's popularity, in order to assist in developing Dota 2, including the mod's original creator known as "Eul", as well as loading screen artist Kendrick Lim of Imaginary Friends Studios.[23] In addition, the composer of Warcraft III, Jason Hayes, was contracted by Valve to collaborate with Tim Larkin for developing Dota 2's musical score.[1]IceFrog has stated that in order to further emphasize Dota 2's premise as a continuation of DotA, contributions would remain consistent from sources outside the main development team.[24]
To accommodate Dota 2, Valve worked to upgrade the Source engine to include new features, such as high-endcloth modeling, improved global lighting, as well as improvements to Steamworks, which includes a wider expansion of utilities, such as player guides and the coaching system.[15] Dota 2 utilizes Valve's Steam software in order to provide social and community functionality for the game. Steam accounts save personal files and settings on the online accounts using the Steam Cloud. Dota 2 also features multiple options of live spectating, in tradition of competitive Valve titles. The game host has the option to fill open slots with AI bots. On November 14, 2013, Valve introduced the coaching system to allow for more experienced players to tutor newer players with special in-game tools.[25] In addition to the online platform established by Steam, Valve introduced local area network (LAN) multiplayer connectivity to Dota 2 on September 23, 2013.[26]
Coinciding with the second edition of The Defense tournament hosted by joinDOTA in June 2012, Valve implemented a tournament support feature. Tournaments may be available for spectating in-game via the purchase of tournament tickets in the Dota Store, which provides an alternative to viewing live streams online. the tickets allow players to spectate competitive matches in-game. This feature allows players to watch both live and recorded matches, with a portion of every ticket purchased goes to the tournament organizers, offering an alternative to viewing competitive games on live streams. In addition, teams may be formally identified by the game's software, which automatically recognizes games with players as being team matches and catalogs them as such.
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Dota 2 System requirements
Requirements | |
---|---|
Microsoft Windows[2] | |
Operating system | Windows 7 |
CPU | Dual core from Intel or AMD at 2.8 GHz |
Memory | 4 GB Ram |
Hard drive space | 8 GB free HDD space |
Graphics hardware | nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 |
Sound hardware | DirectX compatible sound card |
Network | Broadband internet connection |
Input device(s) | Keyboard and Mouse |
OS X[11][2] | |
Operating system | Mac OS X Lion 10.7 |
CPU | Dual core from Intel |
Memory | 4 GB RAM |
Hard drive space | 8 GB free HDD space |
Graphics hardware | nVidia 320M, Radeon 7000, Intel HD 3000, or higher |
Network | Broadband internet connection |
Input device(s) | Keyboard and Mouse |
Linux[11][2] | |
Operating system | Ubuntu 12.04 |
CPU | Dual core from Intel or AMD at 2.8 GHz |
Memory | 4 GB RAM |
Hard drive space | 8 GB free HDD space |
Graphics hardware | nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600, OpenGL 2.1 |
Sound hardware | OpenAL compatible sound card |
Network | Broadband internet connection |
Input device(s) | Keyboard and Mouse |